实现此方法需要SQL储存过程,触发,和服务器端配置,实现的原理是通过点击金像专门获取辅助魔法,我们设置的是23号地图(商店)使用此功能需要打开23号地图
1,首先需要用查询分析器执行以下代码,为SQL储存过程
CREATE PROCEDURE redmoon8_NPCmfjd @toGameID VARCHAR(14), @toLvl INT, @toMAP INT, @toX INT, @toY INT AS set nocount on begin transaction NPCmfjd DECLARE @Lvlxz INT,@Lvlcz INT SET @Lvlxz = 100 --设置可以使用魔法的等级(包括100级)
SET @Lvlcz = 100 --设置可以使用技能点归位的等级(包括100级)
IF @toMAP=23 and @toX=10 and @toY=10 and @toLvl <= @Lvlxz BEGIN UPDATE TBLGAMEID1 SET MAP=21,X=161,Y=50,SETimer=SETimer+'3:18000000.8:18000000.25:18000000.42:18000000.60:18000000.63:18000000.64:18000000.' WHERE GameID = @toGameID END
IF @toMAP=23 and @toX=10 and @toY=10 and @toLvl > @Lvlxz BEGIN UPDATE TBLGAMEID1 SET MAP=21,X=161,Y=50 WHERE GameID = @toGameID END
IF @toMAP=23 and @toX=11 and @toY=11 and @toLvl <= @Lvlcz BEGIN declare @BonusLevel int,@Bonus int
select @BonusLevel = Lvl from tblGameID1 where GameID = @toGameID IF @BonusLevel>1000 select @BonusLevel=1000 SET @Bonus = @BonusLevel * 2 + @BonusLevel / 100 update tblGameID1 set MAP=21, X=161, Y=50, Strength = 10, Spirit = 10, Dexterity = 10, Power = 10, Bonus = @Bonus where GameID = @toGameID update tblGameID1 set Bonus2 = 0 where GameID = @toGameID AND SBonus > STotalBonus update tblGameID1 set Bonus2 = STotalBonus - SBonus where GameID = @toGameID AND STotalBonus >= SBonus END
IF @toMAP=23 and @toX=11 and @toY=11 and @toLvl > @Lvlcz BEGIN UPDATE TBLGAMEID1 SET MAP=21,X=161,Y=50 WHERE GameID = @toGameID END
commit transaction NPCmfjd GO
2、执行SQL触发,用SQL查询分析器执行
CREATE TRIGGER jxmfjd ON dbo.tblGameID1 For Update AS DECLARE @GameID VARCHAR(14) DECLARE @Lvl INT DECLARE @MAP INT DECLARE @X INT DECLARE @Y INT IF UPDATE(MAP) BEGIN SELECT @Lvl=Lvl, @GameID=GameID, @MAP=MAP, @X=X, @Y=Y FROM INSERTED exec redmoon8_NPCmfjd @toLvl=@Lvl,@toGameID=@GameID, @toMAP=@MAP, @toX=@X, @toY=@Y END
3、设置服务器端
用记事本打开C:\RedMoonSvr\Bin\Data\Event\EventInfo.rse在最低行加入
987 1 23 10 10 1 988 1 23 11 11 1
987和988为编号,如果编号重复请自行修改下,23为要移动的地图代码,金像获取魔法都必须通过转门实现的。
如果你要在住宅区2加入金像那么就打开C:\RedMoonSvr\Bin\Data\Extra\Extra00021.rme
在里面加入金像
加辅助魔法 1000 987 166 45 166 45 2 重新分配技能 1000 988 167 46 167 46 2
987 988为编号 Extra00021.rme这里的编号需要和EventInfo.rse中的编号一致
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如果你想送魔法也送针剂石头 那么把储存过程中的代码
UPDATE TBLGAMEID1 SET MAP=21,X=161,Y=50,SETimer=SETimer+'3:18000000.8:18000000.25:18000000.42:18000000.60:18000000.63:18000000.64:18000000.' WHERE GameID = @toGameID
改为:
UPDATE TBLGAMEID1 SET MAP=21,X=161,Y=50,SETimer=SETimer+'3:18000000.8:18000000.25:18000000.42:18000000.60:18000000.63:18000000.64:18000000.',TLETimer='0:28800000.1:28800000.2:28800000.3:28800000.4:28800000.5:28800000.6:28800000.7:28800000.8:28800000.9:28800000.10:28800000.11:28800000.12:28800000.' WHERE GameID = @toGameID
[此贴子已经被作者于2012-7-29 11:55:31编辑过]
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